Discover the basics of modeling and navigation in SketchUp in this article. Learn how to use the eraser tool, rectangle tool, push pull tool, orbit tool, pan tool, and the variety of zoom tools to create and modify 3D models.
Key Insights
- The article provides a step-by-step tutorial on how to create a basic 3D box model in SketchUp, using tools like the eraser tool to remove unnecessary elements, the rectangle tool to create the base shape, and the push pull tool to generate dimensions.
- The orbit, pan, and various zoom tools are highlighted for their importance in navigating within the 3D modeling environment. Each tool serves a unique function, such as rotating around the model, panning across the screen, or zooming into specific areas.
- Other essential SketchUp features discussed include the paint bucket tool which allows users to apply colors and textures to their models, and the select tool for selecting and deselecting objects. The move and rotate commands are also detailed, emphasizing their role in modifying and adjusting the 3D models.
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in this video we'll be playing around in SketchUp. You do not need to save this file as it is just to get familiar with some basic modeling and navigation techniques in SketchUp. So let's get started.
The first thing we will do is go up to our large tool set, select the eraser tool at the top, click that, and we're going to click on the man to erase him. Next, select the rectangle tool. It is right here.
Click that and come to the middle of the page at the origin and click this and drag the rectangle around. As you can see in the bottom right corner, as we move this rectangle the dimensions are changing. If you type in a number it'll automatically make that dimension.
If I type in eight feet, that'll be eight feet in one dimension. If I type in eight feet comma eight feet and then click the enter key on the keyboard it'll automatically make an eight feet by eight foot rectangle. Next, select the push pull tool.
It's right here. Click that and hover over your rectangle you just drew. As you can see there's a kind of a light blue with dots.
That means that plane is currently could be selected. If you click anywhere along this plane and move your mouse upwards, you can start to see that as we start dragging this mouse a 3D box is beginning to generate. And if you look at our lower right corner where it says distance, you can see how tall this box is becoming.
If I type in eight feet and click enter, it'll make an eight foot tall box. Now in the getting started toolbar at the top or the large tool set to the left, find the orbit button. That is right here.
Select this button. The orbit tool allows you to move your camera around your 3D object to see different angles. If you click anywhere on the screen with the left mouse button and drag your mouse, you can rotate around the geometry that you have made.
Next, if you select the hand tool which is next to the orbit, this is the pan tool. If you click this and do that same motion, click the left mouse button and drag across the screen. This will pan your object across the screen without rotating it.
Using a combination of orbit and pan tools allows us to navigate our model efficiently. Next, the zoom tool below the orbit tool, this little magnifying lens, if you click that, this allows us to zoom in and out of our model by clicking with the left mouse key and dragging. Next to the zoom tool is the zoom window tool.
This tool allows us to click and drag a window and it will zoom into that specific area. If I click and drag and then unclick, it'll zoom me into this space. The next button that I want to look at is this zoom extents.
This is the magnifying lens with the three red arrows. If I click this, this will zoom out our 3D box and our object to fill the entire screen. Next to the zoom extents button is the zoom previous.
This button will return to the previous view. If you're using a mouse with a middle scroll wheel, scrolling the wheel towards the screen will zoom into your objects and scrolling away from the screen zooms you away from your objects. Clicking and holding down the middle mouse wheel and dragging your mouse will activate the orbit key.
Holding down shift while still holding that middle mouse key will activate the pan tool. Unclicking the shift and go back to orbit and then clicking pan. Clicking shift to be pan.
Keep practicing with this methodology as this will be really useful in best practices of how we navigate around our model. Next, if we go to the large tool set and select the paint bucket tool at the top, we will see the material dialog button open. SketchUp comes with many pre-loaded materials that are free to use in any project.
For now, select the drop down menu and select the color tab. Our current active material is shown right here and is currently the default material. If we were to click on a new color, say for example this color b04, this will now become our active material.
By clicking on a face, we can paint that face any specific color. I will choose this face and click to paint that face orange. Feel free to experiment with the many materials SketchUp has to offer and paint your box.
We can choose to go through here and choose different patterns or various textures such as stone or wood to paint our box. Use the orbit and pan tools to see different sides of your box. I will paint mine.
I will use the zoom previous to return to the starting view. I'll click that twice to get back to where I was at the beginning and then I will use the undo and redo tools in your standard toolbar up here or use CTRL Z and CTRL Y to undo and redo. I will undo all the painting I just did.
In the select tool which is up here, click this. We can select single objects at a time by clicking on them. We can also deselect any object by clicking in empty space.
Clicking and holding your mouse button and dragging to the right creates a selection window. You will see that the selection window has a solid line and it'll only grab objects that are completely inside the selection window. I will click outside to deselect that.
Clicking and dragging to the left creates a crossing window which has a dashed line. The crossing window will grab any objects that it touches as it grabbed all this. It just didn't touch these two lines because it didn't touch that.
I will click out. For more precise selecting we can use the shift button to add and subtract objects from our selection. While holding the shift button you see this plus and minus be next to our cursor meaning you can deselect and select with that same thing.
Using the control button only a plus will be next to our cursor and you will only be able to select and add. You will not be able to subtract. Using control and shift together holding both those keys you can see now there is a minus symbol next to the cursor.
This will only allow us to remove selections. If we double click on a surface or an edge this will select all the surfaces or edges that are connected to that object. Triple clicking on an object that is not grouped will select all the connected edges and surfaces in that object.
Let's triple click on our box to select it. Next let's go to the move command. That tool is right here.
Click that. Clicking on a point on the screen and another point it'll move that object regardless if the move point is connected to the object that we are moving. You can also click the object and move it around as well.
I'll move it back to the origin. The rotate command works in a similar fashion. The rotate tool is located here.
I'll click this. For this command to work we will need three clicks. First the center point of the rotation.
I will click here. The reference angle of where we are rotating around. I'll click right here and the destination angle.
As you can see in the bottom right corner the measurements tool says angle. I'll make that 30. I rotated the box 30 degrees around the origin.
Feel free to play around with the move and rotate commands and see what happens when you move individual edges or faces or rotate edges and faces. I will see you in the next video.