Learn how to create scenes in SketchUp for different aspects of your design, such as turning on and off layers, different views, and styles. The article provides a detailed walkthrough of creating scenes to optimize your workflow and design process.
Key Insights
- The article provides a step by step guide on how to create scenes in SketchUp, starting from deleting unnecessary scenes, defining the attributes for the new scene, and naming it appropriately.
- Adjustments can be made to the scenes for different purposes, such as a working style for thick lines, an export style for thicker lines during export, and final styles that include landscaping elements.
- The article also highlights how to save camera views for exporting renderings, how to modify views including adjusting the angle, hiding specific elements, and renaming the views for easy identification.
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Alright, in this video we are going to talk a little bit more about scenes and how to create scenes to be used for certain aspects of turning on and off layers, different views, different styles, etc. We looked at them earlier in the SKP 101 course and earlier in this in this class where we were kind of adjusting between turning on and off the floor plan or adjusting our axes on each layer.
So let's go into our scene tab. We have these true north axes and project north axes. We don't need to use this anymore so we can delete those.
Those are really good when we're modeling but right now they're just taking up space along this very important bar up here. So I'm going to select both of these and I'm going to delete. Click this little minus key right here and delete these scenes.
So the first one that I like to create is is I like to create a working style so that way you know these have the thick lines. So I'll create a new scene and this one I want to adjust. I don't want the camera location to be saved for this scene.
I would like there to be visible tags available. Active section plans, yes. Style on fog, yes.
Shadow settings, no. I want to reserve that for specific view settings. Axes location, yes.
So basically it's everything but shadows and camera location. And so I'm going to rename this one working working style. And I do not want this to be included in animation so I will uncheck.
And now I want to update the style for this specific scene. So I'll go to styles and I want to turn off profiles. I do not want profiles to be in this in this style.
And then I want to also go into my tags and I want to turn off the plants and trees. So that way when I'm working it's really a really fast quick way to kind of see. And I want to update the style and I want to update the selected style.
And I want to update based off of turning off the specific tags as well as changing the style with removing the line weight. I'm going to update the scene and now I'm going to create now I want to create a new scene. In this one I want to call this scene export.
When I like to export files and images from SketchUp, SketchUp reads the line thicknesses a little bit different than how they are viewed on the screen. I like to export with the thicker lines. So under styles I like to include profiles and the depth cue around 2 and 2. And then in the export scene settings I want to uncheck everything but style and fog.
And then I will update the scene, update the selected style. Now I have a working style which when I selected update the scene I actually updated the previous scene. So I want to actually undo this and update this and save as a new style.
Now I have this style saved and then this style saved. Now let's save some camera views that we would use for exporting the various renderings. So let's go see that we want to maybe possibly do an aerial view, right? So let's create another style or scene up here that includes the landscape so we can turn on and off the landscaping.
So working style has no landscaping and then let's add another scene and we'll call this one final. And so this one would include, go into our styles, this one and then go into our tag, this would include the trees and the plants. We'll update that and now we can orbit around and we can find specific views that we would like to use in our model.
So you know I think I think this is a really great view right here. It shows kind of the landscaping to the side, got the nice view of the tree. You know you can see that the eye heights are very similar across each of the people meaning it's a very level scene.
Something like this. So I'll do, I will right click up here and I can also do add and so what add will do it'll actually duplicate the same settings that I had previously. However, I don't want the same settings so I want to edit this and I want to actually uncheck everything but camera location and shadow settings and I want to include this in my animation and I will name this view exterior view one and I will update.
Now I have this view saved but when I go into working style it turns off the plants. Final have the plants and export has the thicker lines for exporting. I'll go back to my exterior view.
I realized I had a misspell in here. I forgot the r. Let me add that back. I'm going to go back to my working, my final style so I don't have that thick lines and let's see let's make another view.
Let's say we want to do a view that's maybe more of a of an aerial type view of our of our clubhouse. Maybe something that's kind of right over right over here. We'll right click add and we can see that because the view that I was previously on was was final and that had all the other tags.
So I want to uncheck all of these and make sure that I have shadow and camera location saved. Now we'll rename this exterior exterior view two and now let's make another view and let's make a view that's maybe a little bit more parallel to to our plaza. It's more like this.
We can also change the view ranged to be maybe more like 55. Something like this and if there is a specific plant or tree that we don't like we can actually click into the model group and we can actually hide a specific tree. Now we're kind of have a view that's looks somewhat like this.
You bring down a little bit lower so we can get some plants down in the foreground. I'm trying to get this more centered around the building. I want to add and this time I want to make sure that I show hidden objects so that way the the hidden geometry and top level hidden geometry so that hidden geometry is is saved in this view.
I'm going to update this and rename this exterior view three. However now that I saved this view with these hidden objects if I was to go back here that same hidden object would be gone. So I would need to go into this tree group and go to edit unhide last to get that tree back and then I can check the top level hidden geometry and then update and similarly do would do the same thing for this as now that has that same view.
So I want to check top level hidden geometry and then update. Let me go back to my exterior view three to check to see if that tree was hidden and it was and then I'll go back to view two because I want to use this this layer state where this tree is still here and orbit around to this this side of the building kind of orbit so we kind of get a nice kind of tree to kind of plants that go around it but we still get a good sense of the the plaza and the patio space. I will add and I can move this to the right by right click move right right click rename and I can actually rename it right from here knowing that I have my settings saved how I like and then the final exterior view that I would like to do is a it's a lower view down here I want to change my my view perspective to be around 55 again so I can get a nice kind of wide angle wide angle lens view of this of this area maybe get a little bit a little bit higher so they get this kind of plants in the front.
I want to make my camera angle make sure that we're in in a two-point perspective which keeps our verticals up straight and then we will go to add and then rename this as exterior view five. Let's again let's go back to each of our views to see if we're happy with how these look. I think I want to change the view range to be a little bit wider on this one right around there go back to my view three make sure that my vertical straight so I'll go camera two-point perspective make sure my vertical is straight and center this image go to update then I'll go exterior view two get my perspective set right here and I'll update and I'll go exterior view one and I'll check this geometry I want to make this a little bit more wider angle as well we'll do 45 and then zoom in a little bit we're kind of right in this perspective go back out a tiny bit just like right there and I'll do camera two-point perspective and I will update now we'll save my file.