Explore the process of creating and updating details within a project in Revit. Learn how to establish and maintain the relationship between the detail and the callout, as well as how to refine the graphics of these views to meet your needs.
Key Insights
- The article explains the creation of details in Revit, emphasizing the difference between model-based details and those created from drafting views. The latter won't serve any purpose unless referenced within the project.
- By using the 'reference other view' option, users can maintain the relationship between a detail and the callout within the project. This feature allows details to be moved around while still keeping the callouts updated.
- The process also includes refining the graphics of the views by adjusting the grid and level lines. This step prepares the views to be added onto sheets, ensuring they present the desired appearance and information.
One thing you may have noticed is that we have created three details, but when you look at our wall section, we only have one detail callout. And that's because this one is based purely from the model, whilst the other two are created from drafting views. And so the drafting views are great, but they don't do us any good if they're not referenced within our project.
And so we have a detail for this window head here. And so what I could do is I can actually create a callout for that window head. So I'm going to go to my view tab, call out.
And this time, I want to make sure I check this reference other view, because that'll allow me to reference another view for the detail callout we create here. And that's pretty much the best way that we can go about doing this and maintain the relationship between the detail and the callout in the project. We can move this detail around and still have the callouts updated.
So you can see here when I click on the dropdown, all the views that we have in our project that are available for this type of reference are shown. And so we're looking for window head, and I can go in and I can actually draw the reference. And when I double click on that bubble, it takes me to the detail.
And so that reference is now live. And what I could do is I can take the sim off because I don't want that on there, simply by going to edit type and removing the sim here and hitting OK. And now this same detail could be used at this location, could be used at any other location throughout my project.
And that's going to be updated based on the location we put the window head detail on the sheet. Now the same thing applies for our door threshold detail, except for we need to find where that's going to be referenced. And in that case, it's going to be in our building section.
So I've jumped over to level one, and I'm going to go into my building section that goes through some of these door thresholds. And I can go in and I can actually reference these details. So I can go to my view tab, callout, reference other view.
This is the critical step here, the reference other view. And then I can go in and I can change it to a metal door threshold. And I can easily add a reference to that detail, adjust the callout to suit my needs, and we're good to go.
Next thing we can do here is we can go ahead and always, as we continually do, refine the graphics of these views by adjusting the grid lines so that they meet our needs, adjusting the level lines similar to what we did on our previous section, and getting these views all ready to go onto sheets.