Discover the step-by-step process of creating a door types legend in a project, using a 2D infinite size space to draw and annotate different door elevations. This article offers a comprehensive guide on how to accurately represent each door model within a project using legend components.
Key Insights
- The door types legend involves creating an elevation of each door type using a pseudo-model element, which provides a representative for each of the schedule elements. This strategy eliminates the need for multiple elevations to showcase different doors.
- The process of creating the door types legend involves using the view tab and legends to create different door elevations. The legend component is a direct representation of each of the models within the project. It begins by naming the legend and then drawing a detail line to represent the ground line.
- After drawing and placing the doors, tags are added at the bottom to represent each door. A text box is drawn beneath each door and labelled accordingly. For example, "A - Single Storefront" for door type A, "B - Single Flush" for door type B, and so on.
After we've completed the door schedule, the next thing we want to do is create a door types legend. And what this will be, it'll be an elevation of each of our door types that is a pseudo-model element, but it will be representative for each of the schedule elements. So instead of having a lot of elevations to show these different doors, we're able to do that with just the three typical types that we have in our project.
So to do it, first thing we want to do is we will go to our view tab, and then legends, and we're going to find legend here. To create the different door elevations, we're going to use a legend component, which will be a direct representation of each of the models within our within our project here. First thing, just like anything else, we're going to give it a name.
So I will call this the door types legend, and quarter inch equals a foot is a good scale for this. What we end up with is just a 2D infinite size space that we're going to work with, and it's essentially just us drawing something on a gigantic blank sheet of paper. So the first thing I always do when I do something like this is I will go to my annotate tab, and I will draw a detail line that will represent my ground line.
And so I'm going to make the line style on this wide lines, and just using the single line here, I'll just draw a line of arbitrary length, so maybe 35, 36 feet, something like that. There's a good chance I might have to change that whether it's smaller or larger later, but that'll be a good start for us. The next thing that we'll do here is we'll go in, and we're actually going to add from our annotate tab legend components.
So you can see here it defaults to detail components, but if I click on the down arrow here, I've got the option to go to a legend component. The first one that we're going to add is going to be our door type A, which was our double storefront, or our curtain wall storefront door. And so I'll add this one, and you can see it gives us a plan view, which is not at all what we wanted, but I can change it to be a elevation view, and that looks kind of weird.
It's really small, and that's because this is a curtain panel, and it's defined by the curtain grids, and there's no curtain grids to define it. We can always go in, and we can adjust the host length, and then it'll make it a more reasonable size. We can go ahead and place this door, and I set it a little bit above the line, and that's fine, but we will want it to ultimately be right on the edge here.
So there's no origin or anything in this view, so you can kind of just place things as you see fit. We'll just move along the line here, more legend components. Door type B was our single flush, so I'll look for door single flush, and I'll just grab, we use the 36 × 84, so that's the type we use.
That's the one I'm going to want to have in here, and then I can set that one in, and I want to leave a little bit of space between the two of them, so that everything has enough room for all the notes we're going to put on. Okay, we'll do it again. This time we're looking for the door double glass, so we'll look in our doors, and there it is.
We have the door double glass, 72 × 84, and we'll put that one in at the end, and you can see it kind of hops around. So just make sure you go back and realign those using the align tool. Now that we have all of the doors set, the next thing we need to do is we need to add tags at the bottom to represent that, and this is just pretty much adding text at the bottom to represent it.
So I'll use the text tool. I want to make sure we're using the right text type, so 330 seconds aerial is going to be correct here, and then I'll just draw a text box underneath the door, and I'll type what I want it to be. So this is going to be A, and I'll use space dash space there, single storefront.
This one has two different types because it's A and AA for a double, and then I'll add another one and say double storefront. Once I'm done there, I can just click away, and I'll just want to make sure I've got it in a good position below the door, and sort of justify it to the left of the door here. The next one, I can just copy this over.
So I'll select it, pick the copy tool, and copy it across, and then I can change this text just by double clicking into it to be B, single flush, and then I'll do the same thing going across for door type C, where I'll change this to C, and this will be double glass. And again, just reorienting it, make sure everything looks nice, having everything lined up, and it looks good.